Design & Technology

Learning hero image graphic

Curriculum Design

at West Didsbury CE Primary School

We aim to deliver an exciting, practical Design Technology (DT) curriculum which taps in to pupils’ creativity and imagination as well as equipping them with purposeful knowledge and skills. 

Children gain a range of skills and in different units, they focus on the following areas of Design Technology: textiles, mechanisms, structures, electronics and food. Elements of Computer Aided Design (CAM) also feature in the children’s lessons. To ensure that children gain a full experience of creating a product, each unit is split into the following stages:

Research: Children explore existing products and evaluate their features and design. They will be exposed to a diverse range of designers at this stage.

Design: Children will create diagrams (including exploded diagrams in Upper Key Stage 2) of the product they are going to make, with parts labelled and annotations saying what equipment they will need.

Make: Children will use a range of skills to make their product. Two or three lessons will be devoted to this.

Evaluate: Children will assess the success of their product and will consider what could have been done differently.

The stages above will be neatly and accurately recorded in a DT book.

West Didsbury CE’s curriculum has been designed to provide the full breadth of the national curriculum whilst allowing sufficient time to revisit these areas in depth. Structures, mechanisms, food technology, textiles, mechanical systems, electrical systems and computer-aided design are all revisited in different year groups and the knowledge and skills that children acquire in these units are routinely consolidated and built on. Our 7-year DT curriculum is as follows: 

  Autumn Spring Summer Textiles Week
Reception Junk Modelling
Fruit & Vegetables (Soup)
Food Technology
Year 1 Making a Robot Wheeled Toy
Making a Windmill
Fruit & Vegetables (Smoothies)
Food Technology
Year 2 Strengthening Baby Bear's Chair
Making a Moving Monster
Balanced Diet (Wraps)
Food Technology
Year 3 Building a castle
Pneumatic Toy
Mechanical Systems
Eating Seasonally (Tarts)
Food Technology
Cross-stitch & Applique
Year 4 LED Christmas Cards
Electrical Systems
Adapting a Recipe (Pizza)
Food Technology
Year 5 Automata Toys
Mechanical Systems
Adapting & Improving a Recipe (Bolognese)
Food Technology
Animal Monitor
Stuffed Toys
Year 6 Steady Hand Game
Electrial Systems
  Navigational Tool
Come Dine with Me
Food Technology

DT covers a broad range of skills but despite the variety and breadth of these areas, there are common processes that run throughout them: design, make and evaluate.  In all DT units, children have to design an innovative product based on their research of existing products. There is always a design brief so whatever they are making has a purpose and is for a particular audience. The target audience ranges in age and profession depending on the product. Pictured on the right are the electrical steady hand games that Year 6 designed and made for their Reception buddies. 

Our DT curriculum is based largely on the Kapow scheme of work. This has been authored by DT primary specialists in is regularly updated and adapted in line with research, best practice and advances in technology. The Kapow scheme also provides purposeful cross-curricular opportunities from maths (measuring and scaling), science (such as electrical circuits and understanding the farm to fork process) and computing (incorporating 3D modelling, coding and micro:bits in to their product design). 

We have a dynamic approach to DT and are continually looking on what local resources we can draw on, including industry experts and opportunities around Media City. 

grass background layer